3D virtual reality headsets like the Oculus Rift or the Samsung Gear VR can create an amazingly powerful, immersive experience for your potential buyers. Your choice of hardware makes a big difference in the experience. Choosing the wrong solution can literally cause people to suffer from motion sickness and nausea. You'll learn more about this problem, and the best solution in this chapter.

We've already mentioned that the difference between a mediocre VR experience and a great one that gives your prospect that “WOW” feeling, lies in the details. Another key factor in the overall experience is the VR headset you choose. VR headsets are the link between your potential buyer and the virtual space. The right headset can immerse them into your 3D rendered home and give them the emotional experience of physically being in the home and the surrounding environment.

There's been a lot of information in the news and online recently about the various virtual reality headsets that have come to market. One that's gotten a lot of press is the Oculus Rift, which is popular with gamers and technology enthusiasts. Oculus received a lot of press when the company was purchased for 2 billion dollars by Facebook founder, Mark Zuckerberg. At the time, Zuckerberg made the prediction the virtual reality was the platform to watch in the next decade. Facebook's purchase of Oculus makes perfect sense as the company is all about connecting people and creating experiences, soon immersive ones!

Here's what the Rift headset looks like:

You might also have seen the Oculus Rift in a number of videos like this one that went viral not too long ago:

 

Clearly, not how you want your buyers to react!

This isn't the fault of the Oculus Rift, but in my work with VR headsets, I've found that the Samsung Gear VR offers a more natural, less disorienting effect on just about everybody who has tried it.

While the Oculus Rift doesn't produce full-on freak outs like in the video above when taking your prospective buyer on a home tour, the way the hardware is designed, can produce motion sickness in some users. The Samsung Gear VR almost never has that problem.

In the next chapter, I'll show you two different kinds of 3D tours you can create for your buyers, and the important reason one is better than the other.

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When done properly, virtual reality can be incredibly immersive. I always know I’m not really in outer space or the depths of the ocean, but new consumer-geared headsets like Rift and HTC’s Vive make it possible to suspend belief, at least for a bit... when things don’t work just right, VR can literally make you ill, or at least uncomfortable. Some issues can pop up with the hardware itself, like visual jittering. Others relate to the ways content is made—things like rapid acceleration and deceleration can make you feel sick because what you see isn’t matching up with what your body feels.
— Rachel Metz, MIT Technology Review